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 Gundams stolen Schematics

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PostSubject: Re: Gundams stolen Schematics    Mon Jan 02, 2012 4:16 pm

Gundam Mk-II
(too many pilots)



Weapons


  • Beam Saber

The only fixed armament of the suit are two beam sabers for
close combat, which, like the ones of the original RX-78-2 Gundam, were
stored in recharge racks on the backpack of the suit when not needed.
While the Titans used beam sabers of type XB-G-1048L, the Anti-Earth Union Group used the type A*E-Br*G-Sc-L. Both types however had their power rated at 0.45 MW.


  • Beam Rifle

Since beam rifles were now a common equipment of most mobile
suits, the Mark-II was also equipped with one as its main armament.
Again different types of the rifle were used by the Titans and the AEUG,
with the former using the model BOWA*XBR-M-86-C2, while the later
outfitted the suit with a A*E-Br*XBR-87-C beam rifle. Each rifle had its
power rated at 2.6 MW and was powered by a replaceable e-pac, with two
spare e-pacs stored in the shield of the suit.


  • Clay Bazooka

An armament used only be the AEUG so far is the
AE/ZIM.C-BAZ-531 clay bazooka. Like the hyper bazooka it was clip-fed
and capable of carrying seven rounds per clip plus 1 round in its
chamber. Again additional clips could be stored on the rear skirt armor
storage rack. Unlike the hyper bazooka, the clay bazooka carried
adhesive pellets in order to disable an enemy unit.


  • Hyper Bazooka

For heavy firepower, the Mark-II could carry a large hyper
bazooka, which was clip-fed and capable of carrying seven rounds per
clip plus 1 round in its chamber. Additional clips could be stored on
the rear skirt armor storage rack. As with nearly all the other weapons,
different types of the bazooka were used by the two groups, with the
Titans using an H-Baz-85-Gry/Ver.045 bazooka, while the AEUG used a
model of type H-Baz-87-A*E/Ver.004.


  • Shield

As with most other mobile suits, the Mark-II carries a single
physical shield for defense on its left arm. While the Titans use a
shield of type RX*M-Sh-*VT/S-00018, the AEUG's Gundam shield is of type
RX*M-Sh-VT/S-001.


  • Vulcan Pod

Although the Mark-II didn't mount the standard vulcan guns on
the head, it is able to be outfitted with a 60 mm 2-barrel vulcan pod on
its head, capable of carrying a total of 1400 rounds. As with the beam
sabers, both groups used different versions of the gun, with the Titans
using the model type VCU-505EX-Gry/Ver.009 and the AEUG using
VCU-505EX-V*B/Ver.012.
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PostSubject: Re: Gundams stolen Schematics    Mon Jan 02, 2012 4:24 pm

Hyaku Shiki
Piloted By Quattro Bajeena, Beecha Oleg



Weapons


  • 60mm Vulcan Gun

A pair of 60mm Vulcan Guns mounted on the sides of the Hyaku
Shiki's head. It can ward off advancing fast-moving targets with a
high-rate of fire.


  • AE/ZIM.C-BAZ-531 Clay Bazooka

Hyaku Shiki can choose to carry a clip-fed clay bazooka manufactured by Anaheim Electronics.


  • Beam Saber

Hyaku-Shiki had 2 beam sabers stored on the recharge reck of the rear-waist armor. Each saber is power rated at 0.4MW.


  • Beam Rifle

Hyaku Shiki carries a unique beam rifle derived from Rick-Dias'
beam pistol, power rated at 2.8 MW, powered by rechargeable energy cap.


  • Mega Bazooka Launcher

An optional destructive armament that can only be operated by Hyaku Shiki. It was a devasting Beam cannon despite what the name implies powerful enough to move the Shiki backwards.
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PostSubject: Re: Gundams stolen Schematics    Tue Jan 03, 2012 12:21 pm

Well i shall now start adding in the gundams from the ZZ universe and after that i will take a break and look at some of the popular MS and other little notes id like to mention before continuing
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PostSubject: Re: Gundams stolen Schematics    Tue Jan 03, 2012 12:30 pm

ZZ Gundam
Pilot Judau Ashta



Weapons


  • 60mm Double Vulcan Gun

As with all mobile suits that trace their linage back to the the ZZ features a head mounted vulcan gun system. The ZZ Gundam's
specific vulcan gun system is a 60mm double vulcan gun, indicating that
there are two pairs for a total of four vulcan guns. The purpose of the
vulcan guns is to serve as a mid-close range defensive weapon. While it
can normally do little damage against the armor of a mobile suit,
serving much better as a means to shoot down incoming missiles. The
vulcan guns as an offensive weapon for small lightly-armored targets
such as ground combat vehicles or attack helicopters. The 60mm double
vulcan guns is operable in mobile suit mode only.


  • Double Beam Rifle

The primary ranged weapon of the ZZ Gundam is a double beam
rifle, a unique weapon to the ZZ Gundam that possess two barrels and a
cockpit on its rear half. As with all of the ZZ Gundam's beam weapons
the double beam rifle possesses an unusually high power rating, with the
beams from each individual barrel having a power rating of 10.6 MW for a
combined total of 21.2 MW. The double beam rifle mounts on the main
body when the ZZ Gundam is in G-Fortress mode or when the Core Top is
separated, however the barrels are hidden within the body and cannot be
used. Instead it is the double beam rifle's cockpit to face forward.
This cockpit can be used to pilot the G-Fortress or the Core Top but is
inoperable in mobile suit mode, so anyone in the double beam rifle's
cockpit when the ZZ Gundam transforms is essentially stuck on the butt
of a dangerous beam rifle.


  • High Mega Cannon

Mounted in the center of the ZZ Gundam's head is a high mega
cannon. This particle beam weapon has a power rating of 50 MW, making it
the most powerful beam weapon
as well as one of the most powerful weapon mounted on a mobile suits
ever. The power of the high mega cannon's beam can seriously damage a
mobile suit with even a glancing hit,
it can completely destroy a standard mobile suit shield making it
impossible to block the beam. However despite being a powerful weapon,
its power is also a weakness as the ZZ's fusion reactor is unable to
handle repeated usage of the high mega cannon. The high mega cannon is
operable in mobile suit mode only.


  • Hyper Beam Saber

The ZZ Gundam mounts in backpack recharge racks a pair of hyper
beam sabers. The hilts of these beam sabers are easily three times
greater the size of other beam sabers and are capable of emitting a much longer and more powerful saber that
can easily cut through several mobile suits in a single swing. When the
ZZ is in G-Fortress mode, or when the Core Base is separated, the hyper
beam sabers serve as its main weapons in the form of beam guns, however the ZZ's beam guns are much more powerful having a power rating of 20 MW.


  • Missile Launchers

The ZZ Gundam mounts a pair of missile launchers on its
backpack in mobile suit mode and on its main body in G-Fortress mode.
Each missile launcher possesses 21-tubes that are loaded with AMA-13S
small missiles. Also the Core fighter
which serves as the cockpit for the mobile suit and the Core Base, also
mounts a pair of missile launchers that load with AMA-09S small
missiles which can be used by the Core Base.


  • Shields

The ZZ Gundam mounts a pair of shields on its forearms. Unlike
previous Gundams the shields are not optional equipment that can be
removed, but are actually built into the mobile suit's arms. The shields
serve the purpose of protecting the ZZ from attacks that it cannot
dodge. They also serve as wings/control surfaces for the G-Fortress and
Core Top to increase mobility in the atmosphere.
System Features


  • Bio Sensor - Although its full capabilities are unknown, its primary purpose was to
    allow a Newtype pilot to more easily interface with his mobile suit via
    mental commands. The bio-sensor could also have a rather surprising side
    effect when the pilot was mentally and emotionally focused enough
    (usually when angry or upset) to cause the bio-sensor to amplify the
    power, speed and strength of the mobile suit for a short period of time


  • Core Fighter System


  • Separable Transformation Components
Upgrades



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PostSubject: Re: Gundams stolen Schematics    Wed Jan 04, 2012 2:25 pm

Alright well that is all the new gundam's introduced for the Double Zeta universe! Well ( that i feel should post anyway). So from now on for the next few days, hours i will just add in some notes for some select mobile suits and what not.
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PostSubject: Re: Gundams stolen Schematics    Wed Jan 04, 2012 2:29 pm

First thing first , i may have not made it clear or what not.... BUT

Gundamnium armor can be broken, destroyed. Most likely causes of that are


  • Extreme Heat
  • Clash with another Gundaminum
  • Beam Saber
  • Explosion
That isn't to say they can withstand a bullet storm and walk out like a boss.
Of course the regular bullets over time will start to affect the gundam and it's performance but the Zaku's Bazooka launcher can do some nasty damage if taken directly (for too many times) But the Gundam speed usually takes care of this
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PostSubject: Re: Gundams stolen Schematics    Wed Jan 04, 2012 2:31 pm

No Gundam's can regenerate and there never was anything to make any gundam assimilate stolen parts of technology to recover any damage.


EXCEPT~~~~~ DG Cells.... that was introduced in G gundam and can allow a gundam to regenrate at the cost of the users life force. At first use it ups everything , but lowers your mental focus. After prolong use (your infected... soo you A. Die from it , or B. Cure it somehow) you get taken over by the cells and merge with the machine and become a zombie
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PostSubject: Re: Gundams stolen Schematics    Wed Jan 04, 2012 3:29 pm

Another thing i want to note~

Every Gundam is built for space Combat.... But not every gundam can perform as well in space.

There are specific Gundam's built for specific types of environments as well. By that i mean they can perform better ... not only stuck to that. Like MS's are. A MS is usually limited to only the bare minimum.

A Gundam is a high tech piece of equipment so it does all what a MS can do ... and more!
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PostSubject: Re: Gundams stolen Schematics    Fri Jan 06, 2012 1:19 pm

Another thing i want to re state .

Mobile suits... are inexpensive to make ( considering it to be a war effort)
So losing one ... isn't all that bad. But then again a Ace pilot behind a regular suit can do massive damage (Char Aznable , Heero Yuy , etc.).
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PostSubject: Re: Gundams stolen Schematics    Sat Jan 14, 2012 11:20 am

Okay , so after taking a good break from posting . I will Put Char's Counter Attack on which in my opinion is the greatest of the Gundam sequels. And after that I will start putting mobile suits , I REPEAT MOBILE SUITS that i think have earned their place up here. This will only include mobile suits from the series i have already posted ~
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PostSubject: Re: Gundams stolen Schematics    Sat Jan 14, 2012 11:57 am

Mercurius
Mobile Suit
Most known Pilot Heero Yuy

Made by Oz


Beam Gun

An assault weapon that gives the Mercurius a short-to-mid range fire. It has low damage potential, which limits its offensive advantage. The weapon itself possesses less power than the standard Beam Rifles, because of this it is not used often. However, because of its size, it is ideal for the close combat role of the Mercurius.

Crash Shield

A offensive and defensive weapon, it allows the Mercurius to block and attack almost simultaneously. When used as a shield, it gives a fair amount of cover when needed. It is integrated with a powerful beam saber that allows it to strike for close combat purposes when required.

Planet Defensers

A weapon that is controlled by the pilot and is used to defend the Mercurius or any other mobile suit from a impending attack. They are small disc-shaped objects which are capable of generating an almost-impenetrable energy shield. They are able to repel just about any attack, even from the buster rifle of the XXXG-00W0 Wing Gundam Zero. Over a period of powerful shots against the planet defensers, they can be weakened and lose their power to produce an energy shield. When low on energy, they can return to the rack on the back of the mobile suit for recharging. The Mercurius can possess up to ten planet defensers.
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PostSubject: Re: Gundams stolen Schematics    Sat Jan 14, 2012 12:04 pm

Vayeate
Mobile Suit
Most known Pilot Trowa barton

Made by Oz



Beam Cannon

A powerful Beam Cannon that was designed to give a devastating blow to its enemies, almost as effective as the buster rifle of the XXXG-01W Wing Gundam. To compensate for its limited charge, it was a given a large external energy collector. Attached to the shoulder of the Vayeate, it allows the Beam Cannon to have an almost infinite charge. It is one of the few weapons powerful enough to melt through Gundanium Alloy

System Features~
Beam Generator

When in use, the cover is opened, and the beam generator starts to collect power to send to the beam cannon.
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PostSubject: CHAR's Counter attack.    Mon Jan 16, 2012 2:06 pm

MSN-03 Jagd Doga
Pilot by Gyunei Guss


Main Weapons
Beam Saber

The MSN-03 Jagd Doga is equipped with a single beam saber stored in a recharge rack in the right hip armor. The beam sabers serve as the primary close range combat weapon of the Jagd Doga, using a beam of plasma contained by an I-field that can cut through any metal alloy.

Heat Knife

The beam saber bears an unusual attachment that attaches a heat knife to the beam sabers handle that is similar to a bayonet. The heat knife is a smaller weapon relying on an older technological concept of super-heating a super hard metal to create a blade that weakens armor by partially melting it, making it easier to cut. Super heated blades require less power than a beam saber but are no where near as effective. The heat knife is likely meant to protect the mobile suit's hand from being targeted, as well as giving the beam saber extra offensive power.

Missile

As with all of the mobile suits that took part in the Second Neo Zeon War, the MSN-03 Jagd Doga is equipped with a set of six small missiles, however unlike the other mobile suits in use the missiles were not mounted on the shields, but in special launchers mounted underneath the shoulder armor with three per shoulder. The small-scale explosives were designed for mid to close range combat and could deal moderate to heavy damage to a mobile suit, but can only deal light damage to a battleship.

Funnel

One of the MSN-03 Jagd Doga's more powerful features is its Newtype-use remote funnel weapons. The Jagd Doga could store up to six funnels on the racks on its shoulder shields, each with a power rating of 10.6 MW. Because the particular model of funnels used by the Jagd Doga are the same type as those used on the MSN-04 Sazabi, and Char Aznable preferred to rely on his own skill as a mobile suit pilot as opposed to focusing on his Newtype abilities (which were only moderately strong), he placed an emphasis that the Sazabi's design should not focus on the use of Newtype weapons. Thus the funnels designed for use in the Sazabi, and thus the Jagd Doga are unusual in that they cannot be recharged, due to a lack of any form of recharge port on the mobile suit. Instead once the charge of the funnels ran out they were discarded and left to float in space.

As weapons the funnels of the Jagd Doga packed a powerful punch, easily destroying mobile suits or nuclear missiles. The funnels are the primary long range weapons of the Jagd Doga.

Beam Assault Rifle

One of the optional hand armaments for the Jagd Doga is the beam assault rifle. A beam weapon with a higher rate of fire than the standard beam rifle powered by a rechargeable energy cap. The beam assault rifle is typically equipped to Gyunei Guss's Jagd Doga for mid to short range combat.

Grenade launcher

The beam assault rifle mounts a single grenade launcher that holds a single round.

Mega Gatling Gun

One of the optional hand armaments for the Jagd Doga is the mega Gatling gun. The mega Gatling gun is powered by a rechargeable energy cap. The mega Gatling gun is designed for heavy firepower with a high rate of power. The mega Gatling gun is typically equipped to Quess Paraya's Jagd Doga.

Shield

The MSN-03 Jagd Doga is equipped with a custom model shield. The round shield is treated with an anti-beam coating allowing it to temporarily defend against beam weapons. It is also designed to draw energy from the Jagd Doga to power the four built-in mega particle guns.

Mega Particle Gun

The shield of the Jagd Doga mounts four fire-linked mega particle guns. The mega particle guns draw power from the Jagd Doga's Minovsky type ultracompact nuclear fusion reactor and has a power rating of 9.3 MW. The power and spread of the beams makes the mega particle guns both powerful and difficult to evade, making shield an effective weapon against both mobile suits and battleships.

System Features
Psycommu system

A Psycommu is a device connected directly into the user's thoughts, through which the user can manipulate it by using his/her mind. The name derives from psychic and communicator. In essence, a psycommu system works by passively scanning the brainwaves of newtypes, amplifying them in order to send the brainwave signal out long distances, and then translating these brainwaves into raw machine codes upon being recieved by the selected object. Since brainwaves are not affected by the radio interference property of Minovsky particles, at first it was mainly used to mentally control remote weapons, usually mounted with a single beam gun. This enabled the resurrection of BVR engagements, with bits and funnels being the first weapons able to engage targets without visual contact since the development of the minovsky particle. Later on, the psycommu system was also used to increase response times.


Last edited by King of Hearts on Mon Jan 16, 2012 2:27 pm; edited 1 time in total
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PostSubject: Re: Gundams stolen Schematics    Mon Jan 16, 2012 2:13 pm

AMS-119 Geara Doga
Piloted by Rezin Schnyder



Weapons
Beam Sword-Axe

The only close combat weapon of the Geara Doga is a single beam sword-axe, which, when not in use is mounted on an unknown location on the suit's body.

Electric Wire

Shield

As with most other mobile suits, the Geara Doga mounts a single physical shield on its left forearm. This shield also mounts four grenade launchers, and contains carrying clips for sturm faust rocket-propelled warheads.

Grenade Launcher

Beam Machine Guns

The common ranged weapon of the Geara Doga are two different beam machine guns. Each is powered by a replaceable e-pac, with two additional e-pacs being stored on the hip armor of the suit. While one beam machine gun mounts a heat bayonet, the other can be optionally equipped with a grenade launcher, carrying a single grenade.

Grenade Launcher
Heat Bayonet

Sturm Faust

This warhead can be fired either from the grenade launcher or from hand.
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PostSubject: Re: Gundams stolen Schematics    Mon Jan 16, 2012 2:22 pm

MSN-04 Sazabi
Pilot By Char Aznable
It is a mobile suit , but by it's outstanding capablities and performance i give it the rank of Gundam.



Weapons
Custom Beam Saber

The MSN-04 Sazabi is equipped with a pair of beam sabers, one stored in a recharge rack in each forearm. Because of their position the beam sabers can be quickly deployed in combat. The beam sabers serve as the primary close range combat weapon of the Sazabi, using a beam of plasma contained by an I-field that can cut through any metal alloy.

Funnel

One of the MSN-04 Sazabi's more powerful features is its Newtype-use remote funnel weapons. The Sazabi could store up to six funnels in backpack mounted storage pods, each with a power rating of 10.6 MW, making them more powerful than the beam shortrifle. Because Char Aznable preferred to rely on his own skill as a mobile suit pilot, as opposed to focusing his Newtype abilities (which were only moderately strong), he placed an emphasis that the Sazabi's design should not focus on the use of Newtype weapons. Thus the funnels designed for use in the Sazabi are unusual in that they cannot be recharged in the storage pods. Instead once the charge of the funnels ran out they were discarded and left to float in space.

Char as shown that these funnels can attack at great distance and are ideal for dealing with nuclear missiles.

Mega Particle Gun

The MSN-04 Sazabi mounts a single mega particle gun, mounted in the abdomen right at the mobile suits waist. The mega particle gun has a power rating of 8.8 MW, making it the weakest ranged beam weapon in the Sazabi's armament. However the beam emitted is unusually wide beam that can destroy multiple mobile suits in a single shot. Typically the mega particle gun is used as a mid-range weapon to destroy enemy mobile suits before they get into melee range.

Beam Shotrifle

The beam shotrifle is an optional ranged, hand carried, beam weapon that was designed to be used by the MSN-04 Sazabi. The beam shotrifle is noticeably larger than most other beam rifles, is powered by a replaceable energy cap, and has a power rating of 10.2 MW. Unlike a beam rifle, and more like a shotgun, the beam of the shotrifle is not as tightly focused. With a wider beam this spreads the damage dealt by the shotrifle over a greater area.

Beam Tomahawk

The MSN-04 Sazabi can be equipped with an optional beam tomahawk, stored in a recharge rack in the mobile suits shield. The beam tomahawk is the Sazabi's most powerful melee weapon and mounts two beam emitters. Taking advantage of the flexibility of the I-field, and its ability to shape plasma, the beam tomahawk can either emit a pair of beam axe blades, or combine its output to from a single large beam saber.

Shield

As with most mobile suits the MSN-04 Sazabi can mount a shield on its left forearm. The Sazabi's shield is a custom piece of equipment unique to the Sazabi. The shield serves partially as an offensive weapon as it mounts three small missiles that can heavily damage a mobile suit but not a battleship. The shield also holds the recharge rack for the Sazabi's beam tomahawk.

System Features
External Propellant Tank

In order to increase the MSN-04 Sazabi's operational fight period it can be equipped with a pair of external propellant tanks that can be ejected once the fuel has been used up.

Psycoframe Cockpit

the Psycoframe is a technology that builds the brainwave-to-machine code translator known as Psycommu into the atom-level of the metal frame of a Mobile Suit. This allows a Newtype pilot to control the mobile suit as if it were his/her own body.

Psycommu system

A Psycommu is a device connected directly into the user's thoughts, through which the user can manipulate it by using his/her mind. The name derives from psychic and communicator. In essence, a psycommu system works by passively scanning the brainwaves of newtypes, amplifying them in order to send the brainwave signal out long distances, and then translating these brainwaves into raw machine codes upon being recieved by the selected object. Since brainwaves are not affected by the radio interference property of Minovsky particles, at first it was mainly used to mentally control remote weapons, usually mounted with a single beam gun. This enabled the resurrection of BVR engagements, with bits and funnels being the first weapons able to engage targets without visual contact since the development of the minovsky particle. Later on, the psycommu system was also used to increase response times.
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PostSubject: Re: Gundams stolen Schematics    Mon Jan 16, 2012 2:33 pm

RX-93 Nu Gundam
Pilot by Amuro Ray



Main Weapons
Beam Rifle

A high-powered beam rifle that can be recharged via energy caps and with a greater fire rate than most beam rifles.

Beam Saber

The ν Gundam has a standard-issue beam saber stored on its left forearm, which can be drawn quickly to attack enemies in close range.

Fin Funnels

A form of remote weapon unique to the ν Gundam. Despite their name, the fin funnels equipped on ν Gundam are in function "bits", since they have built-in generators rather than the E-caps used by funnels. While this made them much more expensive to construct, and allowed less modules to be equipping than the standard, this had the enormous benefit of giving the fin funnels a tremendously long operational time. Circling the battlefield on their own, the fin funnels could be utilized in far more creative and strategic ways than standard funnels.

The actual beam fired by the fin funnels was also more powerful, given that they are emitted by a generator instead of an E-cap. The fin funnels also had the ability to generate a unique beam shield, known as a "fin funnel barrier", to provide a defense against both beam weaponry and solid projectiles. Although these unique funnels proved incredibly effective and flexible in purpose, they were also much larger than the standard funnel, making them easier targets to shoot down if used too brashly. With the help of the Psycoframe technology, Amuro Ray can utilize its fin funnels more effectively by thoughts alone.

v-Hyper Bazooka

Standard bazooka but is able to be fired from its position on the backpack. it's destructive power is enough to Destroy mobile suits in one firing, and even ships.

Shield

Issued on the v-Gundam is a custom shield embarked with Amuro's emblem, built-in beam cannon and missile projector. Amuro Ray uses it in many strategic ways, such as fooling enemies that he is shot down by leaving the shield and the v-Hyper Bazooka, and attacking enemies once they lower their guards.

Large Beam Saber

Stored on the backpack, this beam saber presumably has a higher power rating than the saber stored on the left wrist and is used more often than the standard saber. The saber's pommel is capable of emitting a beam dagger in its end, but it is never seen used.

Vulcan Guns

Two head mounted vulcan guns that have been seen to shred armor.

System Features
Birdlime launchers

Fires an adhesive substance from the hands that can be used to repair small cracks in colony wall or to restrain soldiers on foot.

Dummy Launchers

Stored in the hands the launchers can deploy mobile suit sized dummy balloons as a distraction.

Psycoframe cockpit

The cockpit is composed of microscopic psycommu receptors that allows the pilot to control the suit as if it is his/her own body. Amuro Ray used this great feature which created the phenomenon that pushed the Asteroid base Axis falling down to earth.
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Dirk_Strider
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PostSubject: Unicorn Gundam   Mon Jul 09, 2012 11:09 am

Analysis of said Gundam:

It's regular state excels at attacking newtypes , and cyber newtypes. Due to the Newtype destroyer program , which boosts all of it's parameters by a unknown quantity. He has alot of close to medium range weapons. Seems to be good in a short fight. I think any drawn out fight would cause the unicorn to have problems with attacking and cause it to lose the advantage it has.

Weapons and Armaments:

  • 60mm Vulcan Gun

Housed in the head on the OVA version. it as a beam vulcan gun, though standard live rounds can also be used.


  • Beam Gatling Gun

A manipulator-operated, Gatling-style beam weapon capable of a
high-rate of fire. This fully automatic weapon was equipped by the
Sleeves to the Unicorn when the machine escaped from Palau. Though
initially incompatible to the Unicorn's OS, the beam Gatling gun can be
recognized through the use of a weapon device driver. While the weapon
is capable of unleashing a torrent of beam fire, individual shots are
relatively weak as they are seen to only chip away at the armor of an mobile suit. The beam Gatling gun was destroyed during a battle with the Kshatriya, but two new gatling guns are mounted to the Unicorn when the mobile suit is taken on by the Sleeve ship Garancieres.


  • Beam Magnum

A highly customized beam rifle designed with an energy
condenser, the beam magnum is capable of matching the output of large
mega-particle cannons. Normally, it functions like an ordinary beam
rifle but utilizes a special E-cap magazine mechanism to produce Mega-particle Cannon yields at the expense of an entire E-cap battery. Each magazine is
loaded with five batteries stacked one after another, allowing a total
of five shots before a new magazine is needed. The Unicorn can be
outfitted with two spare magazines on the back of its skirt.


  • Beam Saber

The Unicorn is equipped with a total of four beam sabers. Each
forearm stores a beam saber and can also be used while attached
externally to the arms, a mechanism inherited from the Sinanju. In
Destroy Mode, two additional beam sabers deploy from the backpack in a
design reminiscent of the Gundam.
Also, while in Destroy Mode, the Unicorn is capable of generating giant
beam sabers capable of effortlessly slicing a large piece of debris
clean in half.


  • Hyper Bazooka

Standard-issue equipment to all Earth Federation Mobile Suits.
However, its length varies between the Unicorn's two modes. Fed with
6-round magazines, the rounds operate differently than a normal bazooka
as they explode before making contact and releasing small beams on par
with vulcans.


  • Shield

A four-petal shaped shield that houses an I-field barrier
generator; the feature is operational in both Unicorn mode and Destroy
mode.
System Features and goodies:


  • La+ Program

A unique Operating System that slowly reveals the path to open
Laplace's Box once certain requirements are met. The program appears to
be closely tied to both the NT-D and the Unicorn's pilot. Following that, the next checkpoint
given by the La+ Program is Torrington Base
in Australia. What the program will do upon arrival at Torrington is
still unknown. Ultimately, according to Daguza Mackle, the true purpose
of the program might actually be to serve as a guidepost to test the
pilot's heart as the program itself leads the pilot to the Box.


  • Newtype Destroy system
    As the name implies, the NT-D system was created with the specific purpose of combating enemy Newtype pilots. With the Earth federation still fearful of the power that Newtypes possessed, the Federation commissioned longtime MS developer Anaheim Electronics to create a system that could effectively allow an Oldtype to combat Newtypes. This eventually led to the development of the Unicorn Gundam.
  • Weapon Device Driver

When the Unicorn acquires a new weapon such as the Beam
Gatling Gun, the weapon's control software needs to be converted and
translated before the Unicorn can actually use it in battle. This is
analogous to installing new software drivers for newly installed
computer equipment. This gives the Unicorn an advantage by allowing it
to use any weapon it can obtain on the battlefield without the need to
return to a mothership for configuring. Appearance:
Destroy Mode:Variants:
Destroy mode:
Full Armor Unicorn:
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Gundams stolen Schematics

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